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Cloud of Gloom

(image)

King Dowrein I, Memoirs of a mercenary:
'The moon was long set when we heard the wailing again, a terrible sound that seemed to come from everywhere, promising infinite pain. But this time we spied it racing towards us through the trees... there among the darkest shadows, something blacker yet, like a hole in the night.'

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. The horror skill of this unit scares enemy units next to it so that they deal less damage in combat, though this only applies to living units.

Information

Advances from: Howling Darkness
Advances to: Eternal Night
Cost: 38
HP: 28
Movement: 7
XP: 56
Level: 2
Alignment: chaotic
IDCloud of Gloom
Abilities: horror, skirmisher

Attacks (damage - count)

(image)cold aura
melee
4 - 2
cold
magical
(image)howl
ranged
12 - 2
cold

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact50% (icon) fire0%
(icon) cold50% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef240%
(icon) Deep Water240%
(icon) Flat140%
(icon) Forest140%
(icon) Frozen140%
(icon) Hills140%
(icon) Mountains140%
(icon) Mushroom Grove140%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp140%
(icon) Unwalkable140%
(icon) Village140%